Market Overview:
The Japan gaming peripherals market is expected to exhibit a CAGR of 8.6% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic. These insights are included in the report as a major market contributor.
游戏周边辅助设备用于control the actions of games on personal computers (PCs) or laptops. These peripherals include headsets, mechanical keyboards, mice and joysticks, which enhance the overall gaming experience of users. The growing traction of virtual reality (VR) games and the escalating demand for handheld consoles are offering lucrative opportunities to manufacturers in Japan.
Advancements in the gaming industry, in confluence with the increasing number of professional gamers, represents one of the key factors spurring the market growth in Japan. Moreover, the easy availability of consoles with built-in Universal Serial Bus (USB) ports is impelling the market growth. Apart from this, the introduction of PCs that support innovative features, such as high-quality graphics, facial recognition and gesture-based gaming, is positively influencing the sales of gaming peripherals in the country. Furthermore, due to the mass spread of the coronavirus disease (COVID-19), governing agencies are promoting the adoption of social distancing measures, which, in turn, is escalating demand for gaming peripherals among individuals. However, the closure of various manufacturing facilities has delayed the production of gaming peripherals in the country.
Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the Japan gaming peripherals market, along with forecasts at the country and regional level from 2022-2027. Our report has categorized the market based on product type, gaming device type, technology and distribution channel.
Breakup by Product Type:
- Headsets
- Keyboards
- Joysticks
- Mice
- Gamepads
- Others
Breakup by Gaming Device Type:
- PC (Desktop/Laptop)
- Gaming Consoles
Breakup by Technology:
Breakup by Distribution Channel:
Breakup by Region:
- Kanto Region
- Kinki Region
- Central/ Chubu Region
- Kyushu-Okinawa Region
- Tohoku Region
- Chugoku Region
- Hokkaido Region
- Shikoku Region
Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players.
Report Coverage:
Report Features |
Details |
Base Year of the Analysis |
2021 |
Historical Period |
2016-2021 |
Forecast Period |
2022-2027 |
Units |
US$ Million |
Segment Coverage |
Product Type, Gaming Device Type, Technology, Distribution Channel, Region |
Region Covered |
Kanto Region, Kinki Region, Central/Chubu Region, Kyushu-Okinawa Region, Tohoku Region, Chugoku Region, Hokkaido Region, Shikoku Region |
Customization Scope |
10% Free Customization |
Report Price and Purchase Option |
Single User License: US$ 2499 Five User License: US$ 2999 Corporate License: US$ 3999 |
Post-Sale Analyst Support |
10-12 Weeks |
Delivery Format |
PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
Key Questions Answered in This Report:
- How has the Japan gaming peripherals market performed so far and how will it perform in the coming years?
- What has been the impact of COVID-19 on the Japan gaming peripherals market?
- What are the key regional markets?
- What is the breakup of the market based on the product type?
- What is the breakup of the market based on the gaming device type?
- What is the breakup of the market based on the technology?
- What is the breakup of the market based on the distribution channel?
- What are the various stages in the value chain of the industry?
- What are the key driving factors and challenges in the industry?
- What is the structure of the Japan gaming peripherals market and who are the key players?
- What is the degree of competition in the industry?
1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Japan Gaming Peripherals Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Product Type
6.1耳机
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Keyboards
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Joysticks
6.3.1 Market Trends
6.3.2 Market Forecast
6.4 Mice
6.4.1 Market Trends
6.4.2 Market Forecast
6.5 Gamepads
6.5.1 Market Trends
6.5.2 Market Forecast
6.6 Others
6.6.1 Market Trends
6.6.2 Market Forecast
7 Market Breakup by Gaming Device Type
7.1 PC (Desktop/Laptop)
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Gaming Consoles
7.2.1 Market Trends
7.2.2 Market Forecast
8 Market Breakup by Technology
8.1 Wired
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Wireless
8.2.1 Market Trends
8.2.2 Market Forecast
9 Market Breakup by Distribution Channel
9.1 Online
9.1.1 Market Trends
9.1.2市场预测
9.2 Offline
9.2.1 Market Trends
9.2.2 Market Forecast
10 Market Breakup by Region
10.1 Kanto Region
10.1.1 Market Trends
10.1.2 Market Forecast
10.2 Kinki Region
10.2.1 Market Trends
10.2.2 Market Forecast
10.3 Central/ Chubu Region
10.3.1 Market Trends
10.3.2 Market Forecast
10.4 Kyushu-Okinawa Region
10.4.1 Market Trends
10.4.2 Market Forecast
10.5 Tohoku Region
10.5.1 Market Trends
10.5.2 Market Forecast
10.6 Chugoku Region
10.6.1 Market Trends
10.6.2 Market Forecast
10.7 Hokkaido Region
10.7.1 Market Trends
10.7.2 Market Forecast
10.8 Shikoku Region
10.8.1 Market Trends
10.8.2 Market Forecast
11 SWOT Analysis
11.1 Overview
11.2 Strengths
11.3 Weaknesses
11.4 Opportunities
11.5 Threats
12 Value Chain Analysis
13 Porters Five Forces Analysis
13.1 Overview
13.2 Bargaining Power of Buyers
13.3 Bargaining Power of Suppliers
13.4 Degree of Competition
13.5 Threat of New Entrants
13.6 Threat of Substitutes
14 Price Analysis
15 Policy and Regulatory Landscape
16 Competitive Landscape
16.1 Market Structure
16.2 Key Players
16.3 Profiles of Key Players
List of Figures
Figure 1: Japan: Gaming Peripherals Market: Major Drivers and Challenges
Figure 2: Japan: Gaming Peripherals Market: Sales Value (in Million US$), 2016-2021
Figure 3: Japan: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 4: Japan: Gaming Peripherals Market: Breakup by Product Type (in %), 2021
Figure 5: Japan: Gaming Peripherals Market: Breakup by Gaming Device Type (in %), 2021
Figure 6: Japan: Gaming Peripherals Market: Breakup by Technology (in %), 2021
Figure 7: Japan: Gaming Peripherals Market: Breakup by Distribution Channel (in %), 2021
Figure 8: Japan: Gaming Peripherals Market: Breakup by Region (in %), 2021
Figure 9: Japan: Gaming Peripherals (Headsets) Market: Sales Value (in Million US$), 2016 & 2021
Figure 10: Japan: Gaming Peripherals (Headsets) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 11: Japan: Gaming Peripherals (Keyboards) Market: Sales Value (in Million US$), 2016 & 2021
Figure 12: Japan: Gaming Peripherals (Keyboards) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 13: Japan: Gaming Peripherals (Joysticks) Market: Sales Value (in Million US$), 2016 & 2021
Figure 14: Japan: Gaming Peripherals (Joysticks) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 15: Japan: Gaming Peripherals (Mice) Market: Sales Value (in Million US$), 2016 & 2021
Figure 16: Japan: Gaming Peripherals (Mice) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 17: Japan: Gaming Peripherals (Gamepads) Market: Sales Value (in Million US$), 2016 & 2021
Figure 18: Japan: Gaming Peripherals (Gamepads) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 19: Japan: Gaming Peripherals (Other Product Types) Market: Sales Value (in Million US$), 2016 & 2021
Figure 20: Japan: Gaming Peripherals (Other Product Types) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 21: Japan: Gaming Peripherals (PC) Market: Sales Value (in Million US$), 2016 & 2021
Figure 22: Japan: Gaming Peripherals (PC) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 23: Japan: Gaming Peripherals (Gaming Consoles) Market: Sales Value (in Million US$), 2016 & 2021
Figure 24: Japan: Gaming Peripherals (Gaming Consoles) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 25: Japan: Gaming Peripherals (Wired) Market: Sales Value (in Million US$), 2016 & 2021
Figure 26: Japan: Gaming Peripherals (Wired) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 27: Japan: Gaming Peripherals (Wireless) Market: Sales Value (in Million US$), 2016 & 2021
Figure 28: Japan: Gaming Peripherals (Wireless) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 29: Japan: Gaming Peripherals (Online) Market: Sales Value (in Million US$), 2016 & 2021
Figure 30: Japan: Gaming Peripherals (Online) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 31: Japan: Gaming Peripherals (Offline) Market: Sales Value (in Million US$), 2016 & 2021
Figure 32: Japan: Gaming Peripherals (Offline) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 33: Kanto Region: Gaming Peripherals Market: Sales Value (in Million US$), 2016 & 2021
Figure 34: Kanto Region: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 35: Kinki Region: Gaming Peripherals Market: Sales Value (in Million US$), 2016 & 2021
图36:近畿地区:游戏外设市场Forecast: Sales Value (in Million US$), 2022-2027
Figure 37: Central/ Chubu Region: Gaming Peripherals Market: Sales Value (in Million US$), 2016 & 2021
Figure 38: Central/ Chubu Region: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 39: Kyushu-Okinawa Region: Gaming Peripherals Market: Sales Value (in Million US$), 2016 & 2021
Figure 40: Kyushu-Okinawa Region: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 41: Tohoku Region: Gaming Peripherals Market: Sales Value (in Million US$), 2016 & 2021
Figure 42: Tohoku Region: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 43: Chugoku Region: Gaming Peripherals Market: Sales Value (in Million US$), 2016 & 2021
Figure 44: Chugoku Region: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 45: Hokkaido Region: Gaming Peripherals Market: Sales Value (in Million US$), 2016 & 2021
Figure 46: Hokkaido Region: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 47: Shikoku Region: Gaming Peripherals Market: Sales Value (in Million US$), 2016 & 2021
Figure 48: Shikoku Region: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 49: Japan: Gaming Peripherals Industry: SWOT Analysis
Figure 50: Japan: Gaming Peripherals Industry: Value Chain Analysis
Figure 51: Japan: Gaming Peripherals Industry: Porter’s Five Forces Analysis
List of Tables
Table 1: Japan: Gaming Peripherals Market: Key Industry Highlights, 2021 and 2027
Table 2: Japan: Gaming Peripherals Market Forecast: Breakup by Product Type (in Million US$), 2022-2027
Table 3: Japan: Gaming Peripherals Market Forecast: Breakup by Gaming Device Type (in Million US$), 2022-2027
Table 4: Japan: Gaming Peripherals Market Forecast: Breakup by Technology (in Million US$), 2022-2027
Table 5: Japan: Gaming Peripherals Market Forecast: Breakup by Distribution Channel (in Million US$), 2022-2027
Table 6: Japan: Gaming Peripherals Market Forecast: Breakup by Region (in Million US$), 2022-2027
Table 7: Japan: Gaming Peripherals Market: Competitive Structure
Table 8: Japan: Gaming Peripherals Market: Key Players